I'd like to try and start the campaign in the coming fall (Sept).
On the right sidebar you'll see a number of general questions. If you could answer them with your preferences I'll try to create a campaign that will interest you (and hopefully be fun for all of us)!
General setup for the campaign
The idea is at the start of the campaign each player will start with:
- One character costing up to 150 points OR two characters each up to 75 points (for a total of 150)
- and up to 75 points in feats.
Each players characters would work together on a team (in total being a 300-450 point team if you were wondering ;P) who would go on adventures together.
The adventures would be a series of story based clix battles. These clix games would seldom follow standard battles in setup or victory conditions. Many battles would have objectives beyond just KOing all the opposition's figures. You might have to stop a bank robbery in one match, or save civilians/hostages, build something, find a fleeing villian, trick someone etc. Think of the clix as the battle system for an interactive story, that the clix gives us a means of playing out.
At the end of each battle/mission/scenario players will each be given or subtracted experience in the form of clix points. Players can use these to purchase more feats to improve their characters or to recruit new team members (aka new figs to join your team).
The question is what type of adventures and team do players want to play?
Adventure Types
One of the first things I'd like to know is how comic accurate players want the campaign.
Preferably I'd like to run storylines that are inspired by comics, but totally accurate to them.
This being partially as I don't own every single character one might need for most comics, they haven't made all the characters needed (especially villians), and it'd be less predictable for everyone if some things were invented for this campaign.
I've got clix to support most comic adventure genres (specifically in the form of villains and supporting forces/characters), but they would be different from their comic versions a bit:
- Outright Superheroes (like the Avengers, Fantastic Four or Justice League etc.)
- Street Level (Spiderman, Batman etc.)
- Mutants (X-men)
- Cosmic/Space (travelling around space fighting aliens such as Silver Surfer, Starlord, Green Lantern etc)
- Mystic/Magic (Doctor Strange or Fate etc)
- Time Travelling (travelling around different time periods fighting era villians or those who would destroy the past)
In all frankness I'm best equipped for Street Level (I have clix of all the major Batman and Spiderman villians and supporting casts) and Justice League (aka DC heroes and villians). I certainly can support any of the others listed on the right, but I'd have to make up or mix things from DC/Marvel/Indy clix to fully flesh out anything other than Bat/Spiderman/League games (and for Spidey I don't have the best versions of many of his people).
If players wished to be villians we could arrange this too. Though I would need to borrow or acquire more hero based figures (I only have a strong and extensive villian collection [nearly every common, uncommon, and rare villian from every set ever. Though I do not own 95% of super rare of chase villians... only those of the aforementioned Batman and Justice League themes]).
How the Adventure would run
Once we have players' characters selected and a general genre, we need to select where the characters team will operate.
So for example if we decided players would like to play in Hong Kong (again as an example)
I would setup a map such as this (though it could easily be of another city, a country, a continent, the whole Earth, another planet, different dimensions, time periods etc... for where ever players wish to have adventures). This would represent where the campaign team normal operates and patrols.
For each round of the campaign I would have incidents/events occur in certain areas of the map. Players would select where they are patrolling. Depending on where they are compared to an incident would increase or decrease their ability to respond to the event (though things the team had like Batmobiles web spinners, or Quinjets would make getting around quicker or slower).
The scenarios/events/incidents will either be a random event or story arc event. Players can also enter a zone to try and create their own scenario (hunt down an enemy or track down illegal goods).
Random events are one off incidents, and can be almost anything. Some will be from outside the players choosen genre (Spiderman may have to fight the Brotherhood of Evil or be the first responder to an alien invasion).
The story arcs will be linked/related scenarios that build up into a bigger story arc. Outcomes and players choices will have an impact on how these stories turnout and continue (or end). These will be where players develop arch rivals like a comic, foster allies outside their team (police force, SHIELD, government etc), and basically save the day.
Many scenarios would be of the sort that would draw the attention of other forces in comics (police, SHIELD, Avengers etc.) so players may find they have additional backup/allies or suddenly face more foes.
Some scenarios will be more important than others. If players win a scenario they will get experience and foster support from allies. For example if they stop a bank robbery they may gain the support of the police and city officials. If you stop an alien invasion you will get support from SHIELD and the government. However some successes may also alienate forces (the villians obviously and), so stopping a secret weapons deal may endure you to the police but make the government angry at you (if it was a gov weapon deal).
If you retreat from (an option in many, but not ALL) battles or lose (either are defeated or fail in an objective) you will lose experience and allied support.
Having allies means you might be able to call on more forces to help your team (new characters), and or take control of their figures when they show up in a scenario. Alienate these forces and they may become part of your enemy pool and attack you in scenarios (in addition to the villians the cops might try to catch you in the middle of a battle... for example).
Powers and Characters in the Campaign
As heroclix is not 100% perfect at capturing comics (or common sense sometimes) there will be some more wiggle room in the campaign than a standard game.
For example if your characters powers in the comics would do something to another character you can negotiate with the GM (aka me) the game effect.
For example you are Aquaman, a character with control over water and you are fighting Electro a character of pure electricity. Water shorts out electricity (in comics... not real life ;P) so you argue your attacks against Electro should be penetrating. The GM may decide to grant you that full ability or part of it (you deal at least 1 or 2 pen damage or all of it outright... depending on the game situation).
Also as individual clix figures often are not powerful enough to handle multiple matching opposing clix at once (such as Spidey vs. the whole sinister syndicate) so you will be allowed to upgrade your characters with feats.
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| An invented feat I found on the web |
However while every hero is exceptional their arch nemesises are also exceptional. Important or prominent villains may have feats as well, but the majority won't have many. Minions and generics typically won't.
New Abilities and Powers
As the campaign is trying to create a story, there are some other abilities and powers that clix doesn't capture accurately. So players will generate an extra (undamageable) dial of new traits.
These will be:
People reading/Interrogation- For interactions with NPC's (non player characters) to try and tell if you are being lied to, or get information out of uncooperative players.
Technology/Science- For figuring out science and tech stuff in scenarios. Also has power benefits against or with tech or science keywords like robots and armour (will give you potential perplex, outwit, support).
Exposition- Funny name for a trait that allows you to know more about the world of the campaign (so if GM tells you something has to do with Lexcorp you can ask further and further detailed questions)
Forensics- For assessing a map/scenario when the team enters a scenario. Also good for finding clues connecting story arcs
There will be one or two more.


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